stride3d / stride3d/stride

Enable panning in Editor Scene View while Alt-Keys are beeing pressed

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enhancement
Dominant language
C#
Stars
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Forks
1.2k
Avg merge
2d 17h
Merged PRs (30d)
49

Description

Current situation is:
If one of the Alt Buttons gets pressed when navigating through the scene, the panning gets stopped / is not possible.
It is annyoing especially when swithcing back and forth between focusing & rotating around an object (alt key) and "normal" movement.

Solution:
Enable the camera panning in sceneview despite one of the Alt-Keys is getting pressed.
This would give a better workflow using the navigation through the scene.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the Editor Scene View camera-navigation and input-handling entry points, then inspect how Alt-key presses stop panning. Done means camera panning continues while either Alt key is held, including when switching between focusing or rotating and normal movement; verify the interaction manually in the scene view.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev, tooling
Issue type
Feature
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
48/100

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