Enable panning in Editor Scene View while Alt-Keys are beeing pressed
Nobody has claimed this yet.
- Dominant language
- C#
- Stars
- 7.8k
- Forks
- 1.2k
- Avg merge
- 2d 17h
- Merged PRs (30d)
- 49
Description
Current situation is:
If one of the Alt Buttons gets pressed when navigating through the scene, the panning gets stopped / is not possible.
It is annyoing especially when swithcing back and forth between focusing & rotating around an object (alt key) and "normal" movement.
Solution:
Enable the camera panning in sceneview despite one of the Alt-Keys is getting pressed.
This would give a better workflow using the navigation through the scene.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the Editor Scene View camera-navigation and input-handling entry points, then inspect how Alt-key presses stop panning. Done means camera panning continues while either Alt key is held, including when switching between focusing or rotating and normal movement; verify the interaction manually in the scene view.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev, tooling
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 48/100