stride3d / stride3d/stride

GameStudio: async asset loading

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area-Asset area-GameStudio enhancement
Dominant language
C#
Stars
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Forks
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Avg merge
2d 17h
Merged PRs (30d)
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Description

We don't need to load all projects/assets before the editor is usable.
This can happen asynchronously in the background.
Two options:
(1) Still load all assets automatically, but in the background
(2) Don't load asset automatically, but on demand (asset selected/edited by user)

Note: At some point we changed our file format to use ref!! (which should be !!ref btw), so that we can easily scan files for references without deserializing full Yaml. The idea is to be able to quickly figure out dependencies if not all assets are loaded yet but we want to load a specific asset asap for editing.

Then we probably want to be able to reload assets that changed on disk in the background.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No files, tests, or entry points are named. Start by mapping the editor's project and asset loading path, then resolve whether background loading or on-demand loading is intended. Done should address dependency references and reloading assets changed on disk.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev, performance, tooling
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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