stride3d / stride3d/stride

GameStudio: Allow external asset editing

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area-Asset area-GameStudio enhancement
Dominant language
C#
Stars
7.8k
Forks
1.2k
Avg merge
2d 17h
Merged PRs (30d)
49

Description

Game Studio should listen for asset file changes on HDD and update to new version (if no local changes).
Note: need to be careful with undo/redo behavior.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No files, tests, or entry points are named. Start by locating Game Studio's asset loading and file-change tracking, then inspect how undo/redo records asset edits. Done means external asset changes update the editor only when there are no local changes, without breaking undo/redo behavior.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev, tooling
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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