GameStudio: Allow external asset editing
Open
Nobody has claimed this yet.
area-Asset
area-GameStudio
enhancement
- Dominant language
- C#
- Stars
- 7.8k
- Forks
- 1.2k
- Avg merge
- 2d 17h
- Merged PRs (30d)
- 49
Description
Game Studio should listen for asset file changes on HDD and update to new version (if no local changes).
Note: need to be careful with undo/redo behavior.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are named. Start by locating Game Studio's asset loading and file-change tracking, then inspect how undo/redo records asset edits. Done means external asset changes update the editor only when there are no local changes, without breaking undo/redo behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev, tooling
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100