stride3d / stride3d/stride

Poor performance on Android

Open
#168 3 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

area-Graphics enhancement performance platform-Android
Dominant language
C#
Stars
7.8k
Forks
1.2k
Avg merge
2d 17h
Merged PRs (30d)
49

Description

Release Type: Official Release

Version: 3.0.0.4

Describe the bug
Very low FPS while running TopDownRPG sample on an Android device

To Reproduce
Steps to reproduce the behavior:

  1. Create New project based on the Template top-down RPG.
  2. build and deploy it on the Android device.

Expected behavior
The sample should run in a reasonable frame rate (at least 25 FPS)

Additional context
I tried it also on Xenko version 2.1.2.1 , configuring the project to Android/release mode , getting the same results , very poor frame-rate of the sample.

The sample runs very well on iOS devices (latest generation iPad)

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Reproduce the issue by creating the TopDownRPG template project and deploying its Android release build to a device. Compare its frame rate with the reported iOS result and investigate the sample's Android performance path. Done means the sample reaches at least 25 FPS on Android.

Written by the indexing model from the issue text.

Assessment

Tech stack
android, csharp
Domain
game-dev, mobile-dev, performance
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.