Poor performance on Android
Nobody has claimed this yet.
- Dominant language
- C#
- Stars
- 7.8k
- Forks
- 1.2k
- Avg merge
- 2d 17h
- Merged PRs (30d)
- 49
Description
Release Type: Official Release
Version: 3.0.0.4
Describe the bug
Very low FPS while running TopDownRPG sample on an Android device
To Reproduce
Steps to reproduce the behavior:
- Create New project based on the Template top-down RPG.
- build and deploy it on the Android device.
Expected behavior
The sample should run in a reasonable frame rate (at least 25 FPS)
Additional context
I tried it also on Xenko version 2.1.2.1 , configuring the project to Android/release mode , getting the same results , very poor frame-rate of the sample.
The sample runs very well on iOS devices (latest generation iPad)
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the issue by creating the TopDownRPG template project and deploying its Android release build to a device. Compare its frame rate with the reported iOS result and investigate the sample's Android performance path. Done means the sample reaches at least 25 FPS on Android.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- android, csharp
- Domain
- game-dev, mobile-dev, performance
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100