[FR] Left handed coordinate
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- Dominant language
- C#
- Stars
- 7.8k
- Forks
- 1.2k
- Avg merge
- 2d 17h
- Merged PRs (30d)
- 49
Description
Is your feature request related to a problem? Please describe.
I wish I could use game engine in left handed coordinate system. And so if possible I would like to have this engine can switch between coordinate as an argument or compiler macro, or have separate branch
Describe the solution you'd like
Ideally it should be setting in the project and can set as default setting in machine when installing
Describe alternatives you've considered
Maybe just have compiler directive that allow us to recompile this codebase into another coordinate
-
What are the usecases?
Z forward is more sensible. I don't want to decrease Z to go forward -
Is the feature affecting behaviour in the editor?
The gizmos would swap direction and increase Z value will really make everything go forward as it should be
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue does not name files, tests, or entry points. Start by mapping where coordinate-system assumptions are defined across the engine and editor, including gizmo behavior. Done would require a supported project-level or build-time choice for left-handed coordinates, with consistent forward direction and editor gizmos.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 15/100