stride3d / stride3d/stride

[FR] Left handed coordinate

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#1,607 4 comments 0 reactions 0 assignees View on GitHub

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enhancement
Dominant language
C#
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Forks
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Avg merge
2d 17h
Merged PRs (30d)
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Description

Is your feature request related to a problem? Please describe.
I wish I could use game engine in left handed coordinate system. And so if possible I would like to have this engine can switch between coordinate as an argument or compiler macro, or have separate branch

Describe the solution you'd like
Ideally it should be setting in the project and can set as default setting in machine when installing

Describe alternatives you've considered
Maybe just have compiler directive that allow us to recompile this codebase into another coordinate

  • What are the usecases?
    Z forward is more sensible. I don't want to decrease Z to go forward

  • Is the feature affecting behaviour in the editor?
    The gizmos would swap direction and increase Z value will really make everything go forward as it should be

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First steps

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Research direction

The issue does not name files, tests, or entry points. Start by mapping where coordinate-system assumptions are defined across the engine and editor, including gizmo behavior. Done would require a supported project-level or build-time choice for left-handed coordinates, with consistent forward direction and editor gizmos.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
15/100

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