Shader code completion and coding experience improvements
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- Dominant language
- C#
- Stars
- 7.8k
- Forks
- 1.2k
- Avg merge
- 2d 17h
- Merged PRs (30d)
- 49
Description
this might be related to #14.
writing shader code in visual studio is quite nice, but it lacks a few features one is used to. for example automatic bracket and indentation.
and of course code completion. since xenko parses the xksl code anyways, it shouldn't be too complicated to add code completion to the experience. since i write a lot of shader code in most of my projects, i would invest some time into that later this year, if no one else is working on it.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing the related issue #14 and the existing Visual Studio shader-editing experience. The requested scope includes automatic brackets, indentation, and code completion for XKSL shader code; done would mean these features work reliably while editing shader code.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- developer-experience, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100