stride3d / stride3d/stride

Subsurface Scattering post process not correctly aligned with camera view

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bug
Dominant language
C#
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Description

Release Type: Current VL.Stride Version / Gamma Version is 2021.4.10

Version: VL.Stride Version 4.0.1.1428

Platform(s): Windows

Describe the bug
Subsurface Scattering Material is compiling and working but the Post-Process is misaligned to the scene view.
Ive observed this in VL.Stride but it has been suggested to be a stride related issue.

To Reproduce
Steps to reproduce the behavior:
Ive tried reproducing this in the stride editor but it the scene glitches once i add the SubsurfaceScattering Blur to the GraphicsComositor in stride editor 4.0.1.1428
Ive posted a .VL file to reproduce this in VL.Stride here: https://discourse.vvvv.org/t/stride-subsurface-scattering-material/20746
Sorry there is no way for me to further test this inside the Stride Editor.

Expected behavior
The post process should overlap with the scene view correctly.

Screenshots
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Additional context

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by opening the linked VL reproduction and testing the SubsurfaceScattering Blur in the Stride Editor version described. Inspect how the post-process is aligned with the camera and scene view, then compare the result against the expected overlapping view. Done means the subsurface-scattering post-process remains correctly aligned during reproduction.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
computer-graphics
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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