[Physics] Better naming scheme for PhysicsComponent.ColliderShape-s
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enhancement
- Dominant language
- C#
- Stars
- 7.8k
- Forks
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- Avg merge
- 2d 17h
- Merged PRs (30d)
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Description
Release Type: Latest as of writing
PhysicsComponent has both ColliderShape and ColliderShapes, how each type differs is not as obvious as it should be.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with sources/engine/Stride.Physics/Engine/PhysicsComponent.cs around the ColliderShape and ColliderShapes declarations. Read how both names are used to determine the distinction, then define and apply a clearer naming scheme and verify that the two concepts remain unambiguous throughout the component API.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Refactor
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100