stride3d / stride3d/stride

[Mobile] Going forward with mobile support for Android and iOS

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#1,414 3 comments 0 reactions 0 assignees View on GitHub

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area-Build platform-Android question
Dominant language
C#
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Forks
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Avg merge
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Merged PRs (30d)
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Description

Copied from the Discussion on Discord:

The possible path forward:

Stride 4.0.x

  • Recommend .NET 4.7.2 for iOS and Android development (should be working now with recent fixes)
  • iOS and Android support will remain in a broken state on .NET 5.0 (this will not change)

Stride 4.1.x

  • Support for net6.0-ios and .net6.0-android on .NET 6.0 (partly done, see comment by @xen2 below)

Miscellaneous

  • Test the current state of OpenGL and OpenGL ES compatibility on Stride 4.0.x+ for iOS/Android

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No source files or tests are named. Start by reviewing the copied Discord discussion and the current Android/iOS support state for Stride 4.0.x and 4.1.x, then investigate OpenGL and OpenGL ES compatibility on iOS and Android. Done means the support path and compatibility status are verified and documented.

Written by the indexing model from the issue text.

Assessment

Tech stack
android, csharp, ios
Domain
game-dev, mobile-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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