[Mobile] Going forward with mobile support for Android and iOS
Open
Nobody has claimed this yet.
area-Build
platform-Android
question
- Dominant language
- C#
- Stars
- 7.8k
- Forks
- 1.2k
- Avg merge
- 2d 17h
- Merged PRs (30d)
- 49
Description
Copied from the Discussion on Discord:
The possible path forward:
Stride 4.0.x
- Recommend .NET 4.7.2 for iOS and Android development (should be working now with recent fixes)
- iOS and Android support will remain in a broken state on .NET 5.0 (this will not change)
Stride 4.1.x
- Support for net6.0-ios and .net6.0-android on .NET 6.0 (partly done, see comment by @xen2 below)
Miscellaneous
- Test the current state of OpenGL and OpenGL ES compatibility on Stride 4.0.x+ for iOS/Android
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No source files or tests are named. Start by reviewing the copied Discord discussion and the current Android/iOS support state for Stride 4.0.x and 4.1.x, then investigate OpenGL and OpenGL ES compatibility on iOS and Android. Done means the support path and compatibility status are verified and documented.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- android, csharp, ios
- Domain
- game-dev, mobile-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100