When the physical simulation frequency is reduced, the object starts to collapse into the collider (continuous collision detection enabled)
Open
Nobody has claimed this yet.
area-Physics
bug
- Dominant language
- C#
- Stars
- 7.8k
- Forks
- 1.2k
- Avg merge
- 2d 17h
- Merged PRs (30d)
- 49
Description
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no source file or test and provides only an attached video. Start by reproducing the collapse with reduced physical simulation frequency and continuous collision detection, then trace the physics and collider handling. Done means the object remains outside the collider under that setup and a regression check covers it.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100