stride3d / stride3d/stride

When the physical simulation frequency is reduced, the object starts to collapse into the collider (continuous collision detection enabled)

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area-Physics bug
Dominant language
C#
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Avg merge
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Description

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue names no source file or test and provides only an attached video. Start by reproducing the collapse with reduced physical simulation frequency and continuous collision detection, then trace the physics and collider handling. Done means the object remains outside the collider under that setup and a regression check covers it.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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