Exception thrown during debugging as a means of conditional breakpoint in ContentManager
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Description
**EDIT: FALSE ALARM.
I'm indoctrinated into the belief that "exceptions are bad", and didn't pay attention to the localized code which clearly indicates that this was a "Debugger only" exception intended for Developer notification. So this exception is NON-CRITICAL.
The only thing I'd request is that we NOT throw exceptions (even with Debugger ATtached) for non-bad things like this. As the Animation itself is loading -- but the "_source_clip" suffixed version seems non-essential (everything seems to work without it).**
= IGNORE THE REST BELOW HERE ===
I'm working from GitHub, latest source code, Final push from "Sebastian Gregor", March 31st, 11:18.
I compiled with VS2022 - and ran Game Studio, which starts up fine.
I created an empty project first -- and it went well until I tap on an Animation like "Run" and it gives error:
"The asset 'Animations/Run_source_clip" could not be found. (same for ALL animations)
(the Mannequin model itself loads up fine though).
So then created another project for the "Top-Down RPG" for Windows. And when it started up, gave this error:
The asset "Audio/FishLampByUlrick-EvensSalies" could not be found. (similar as above)
=====
So it seems like the latest GitHub code has a critical issue with packaging/using the Assets that are supposed to be automated when you make these Game projects from Game Studio.

Note also that for the RPG Demo... despite 2 audio files being missing, it does compile and run -- and seems fine.
But from within GameStudio ,the RPG game also has the same issues as the empty Game -- if you tap on ANY Animation, it waits about 5 seconds, then throws an exception that "The asset "Animations/{animName}_source_clip" could not be found"

That exception throws 5 seconds after tapping on the animation in Game Studio:

Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with ContentManager and reproduce the reported behavior in Game Studio using the empty project or Top-Down RPG project, selecting an animation such as Run. Check the debugger-only exception for missing _source_clip and audio assets. Done means confirming the non-critical loading behavior and establishing whether these debugger exceptions should still be raised.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100