stride3d / stride3d/stride

Vehicle Physics (Bullet RaycastVehicle)

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#138 4 comments 1 reaction 0 assignees View on GitHub

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area-Physics enhancement
Dominant language
C#
Stars
7.8k
Forks
1.2k
Avg merge
2d 17h
Merged PRs (30d)
49

Description

A powerful, customizable but easy setup for fast creation of a vehicle physics simulation. Stable behavior on every ground. No weak, glitchy and jiggling physics. (no sink in the ground or jump away by collision intersections.) A high goal for a great engine. Just an idea. Or is there already a vehicle system?

I expect a Car Object with 4 (custom amount) of wheels and the developer has just move the meshes to it and directly drive with optimal settings.
For example create a tractor and drive on offroad tracks. Or a racing car on asphalt.

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Research direction

The issue names a vehicle-physics system based on Bullet RaycastVehicle but does not identify files, entry points, or tests. Start by checking the existing physics and vehicle systems in Stride, then determine whether a vehicle system already exists and define the required API, wheel behavior, terrain stability, and validation cases before implementation.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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