stride3d / stride3d/stride

AssetCompiler - allow TABS in sdpkg

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enhancement
Dominant language
C#
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Description

Another easy one. As I push down the "Code Only" approach, this came to light. I added a "Root Asset" to my sdpkg manually, but used TAB instead of 3 spaces, and it crashed the Asset Compiler. It would be great if the Asset Compiler treated TABs as whitespace, just like .

Here was the entry I was trying to make to my sdpkg:

RootAssets:
- 1eddabed-b75e-4c92-89d6-6dfa4a96d502:Animations/Run

But mine prefixed with TAB instead of 3 spaces, and it caused critical failure for Asset Compiler.
(i.e. "Encountered character that can not start any token.")

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start at the Asset Compiler's sdpkg parsing path and reproduce the failure with the shown RootAssets entry using a TAB for indentation. Done means the compiler accepts TABs as whitespace instead of reporting a critical tokenization failure.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
tooling
Issue type
Bug
Difficulty
2/5
Estimated time
1-3 hours
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
45/100

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