stride3d / stride3d/stride

Multiple Instances of the same sprite flicker

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area-Graphics bug
Dominant language
C#
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Description

2018-08-23 23_43_26-renaissance windows

Above is an image of what multiple instances of a prefab, with a child Sprite entity, looks like during runtime. The sprite seems to flicker between all instances of prefab. If only one prefab is in scene, it will not flicker.
Edit: on a separate note, do I always have to use a sprite sheet, even though I only want one single texture to display?

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Research direction

No source files or tests are named. Start by reproducing the scene with multiple prefab instances containing a child Sprite, then compare it with a single instance and inspect the sprite rendering path. Done means the instances render without flickering and the single-texture usage question is clarified.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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