Multiple Instances of the same sprite flicker
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- Dominant language
- C#
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Description

Above is an image of what multiple instances of a prefab, with a child Sprite entity, looks like during runtime. The sprite seems to flicker between all instances of prefab. If only one prefab is in scene, it will not flicker.
Edit: on a separate note, do I always have to use a sprite sheet, even though I only want one single texture to display?
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No source files or tests are named. Start by reproducing the scene with multiple prefab instances containing a child Sprite, then compare it with a single instance and inspect the sprite rendering path. Done means the instances render without flickering and the single-texture usage question is clarified.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100