stride3d / stride3d/stride

[Serialization] Non-DataContract types should be shown differently in editor

Open
#1,322 0 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

area-Asset area-GameStudio bug
Dominant language
C#
Stars
7.8k
Forks
1.2k
Avg merge
2d 17h
Merged PRs (30d)
49

Description

Release Type: Latest github

Describe the bug
It should be obvious to users when a public member they are looking at in the inspector is not serialized to avoid confusion when debugging.

Expected behavior
We could have a grayed-out label with a tooltip mentioning that the type must have a DataContract attribute to serialize.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the editor inspector code that displays public members and the serialization checks for DataContract types. Verify how non-serialized members are currently represented. Done means those members are visibly grayed out and expose a tooltip explaining that DataContract is required for serialization.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev, tooling
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.