Add AMD Fidelity FX Super Resolution shaders as PostProcess
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area-Graphics
area-Shaders
enhancement
- Dominant language
- C#
- Stars
- 7.8k
- Forks
- 1.2k
- Avg merge
- 2d 17h
- Merged PRs (30d)
- 49
Description
There are shaders to create in order to leverage AMD FX SR, the shaders are in the amd fx sr repo and could be potentially be transformed into SDSL.
This would allow us to render on bigger displays if needed.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing the AMD FidelityFX FSR shaders in the linked ffx-fsr repository and the project's SDSL shader approach. Determine how they should be transformed into a PostProcess, then verify that the resulting feature enables rendering on larger displays as intended.
Written by the indexing model from the issue text.
Assessment
- Domain
- computer-graphics, game-dev, performance
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 25/100