Entity Component System Epic
Open
Nobody has claimed this yet.
enhancement
Epic
- Dominant language
- C#
- Stars
- 7.8k
- Forks
- 1.2k
- Avg merge
- 2d 17h
- Merged PRs (30d)
- 49
Description
Some improvements need to be done to ECS:
- cache localized data
- easier parallelism/jobs
- easier background preloading to avoid stuttering when a new entity is added to scene
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
This is a broad ECS epic covering localized-data caching, parallel jobs, and background preloading, but it names no files, tests, or entry points. First map the ECS implementation and split the requested improvements into separately scoped tasks; each task is done only when its behavior and validation criteria are defined.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev, performance
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100