stride3d / stride3d/stride

Entity Component System Epic

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#132 5 comments 17 reactions 0 assignees View on GitHub

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enhancement Epic
Dominant language
C#
Stars
7.8k
Forks
1.2k
Avg merge
2d 17h
Merged PRs (30d)
49

Description

Some improvements need to be done to ECS:

  • cache localized data
  • easier parallelism/jobs
  • easier background preloading to avoid stuttering when a new entity is added to scene

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

This is a broad ECS epic covering localized-data caching, parallel jobs, and background preloading, but it names no files, tests, or entry points. First map the ECS implementation and split the requested improvements into separately scoped tasks; each task is done only when its behavior and validation criteria are defined.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev, performance
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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