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- Dominant language
- C#
- Stars
- 7.8k
- Forks
- 1.2k
- Avg merge
- 2d 17h
- Merged PRs (30d)
- 49
Description
Xenko needs to be reorganized so that Physics, Video, SpriteStudio, etc... should become separate optional packages (referenced explicitely by games).
Also, we would like to be able to more easily create custom asset types and have a proper Game Studio integration (associated importers, editors, thumbnails, previews, etc.)
Doing this work will make Xenko much more extensible in general for people who want to add their own features externally.
It should also make the runtime leaner and better organized (i.e. Video playback currently forces to embed tens of megabytes of native DLL even if the game doesn't use it).
Part of this work is needed for #12
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing the scope in this issue and its dependency on #12, then break the work into optional packages for Physics, Video, SpriteStudio, and related features. Define separate tasks for custom asset types and Game Studio integration; done should include externally addable features and a leaner runtime without unused native dependencies.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev, tooling
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100