stride3d / stride3d/stride

Dynamic diffuse global illumination with light probes DDGI

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enhancement
Dominant language
C#
Stars
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Forks
1.2k
Avg merge
2d 17h
Merged PRs (30d)
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Description

According to this blog post, we can repurpose the current light probes system to be dynamic, work in real time and at little expense.

We already have some shaders, probes generators and a probe rendering system to handle it.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with the linked DDGI blog post, then inspect the existing light probe shaders, probe generators, and probe rendering system mentioned in the issue. Determine how those pieces would support dynamic, real-time diffuse global illumination and define completion through a working, low-cost DDGI implementation.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
computer-graphics, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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