Hair strand rendering
Open
Nobody has claimed this yet.
enhancement
- Dominant language
- C#
- Stars
- 7.8k
- Forks
- 1.2k
- Avg merge
- 2d 17h
- Merged PRs (30d)
- 49
Description
Frostbite implementation of hair strand rendering is explained in detail.
This would also mean we can have a new kind of hair material with textures informations for density/color/vertices/etc.
There's already some hair shaders in Stride that can be a good starting point for understanding the strands shading.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating and studying the existing hair shaders in Stride, then compare their strand shading with the linked Frostbite hair-rendering explanation. The work is done when hair strand rendering is supported and a hair material can provide texture information for density, color, and vertices.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- computer-graphics, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100