stride3d / stride3d/stride

GPU Raytracing pipeline

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#125 4 comments 15 reactions 0 assignees View on GitHub

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area-Graphics enhancement Epic
Dominant language
C#
Stars
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Forks
1.2k
Avg merge
2d 17h
Merged PRs (30d)
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Description

Most of you might have seen the recent Nvidia demo of the new RTX platform. As an open source engine we could be one of the first engines to support the new hardware features. Apparently it will be available on three APIs, Nvidia Optix, DirectX 12 and Vulkan. More info: https://developer.nvidia.com/rtx

RTX Demo

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue names no files, tests, or entry points. Start by reviewing the engine's existing graphics backends and the linked Nvidia RTX material, then determine which of OptiX, DirectX 12, or Vulkan is in scope; done requires an agreed implementation target and validation path.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
computer-graphics, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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