GPU Raytracing pipeline
Open
Nobody has claimed this yet.
area-Graphics
enhancement
Epic
- Dominant language
- C#
- Stars
- 7.8k
- Forks
- 1.2k
- Avg merge
- 2d 17h
- Merged PRs (30d)
- 49
Description
Most of you might have seen the recent Nvidia demo of the new RTX platform. As an open source engine we could be one of the first engines to support the new hardware features. Apparently it will be available on three APIs, Nvidia Optix, DirectX 12 and Vulkan. More info: https://developer.nvidia.com/rtx
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points. Start by reviewing the engine's existing graphics backends and the linked Nvidia RTX material, then determine which of OptiX, DirectX 12, or Vulkan is in scope; done requires an agreed implementation target and validation path.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- computer-graphics, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100
