stride3d / stride3d/stride

(Multi)DrawIndirect support

Open
#1,222 3 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

area-Graphics enhancement
Dominant language
C#
Stars
7.8k
Forks
1.2k
Avg merge
2d 17h
Merged PRs (30d)
49

Description

Describe the solution you'd like
Implement support for MultiDrawIndirect and DrawIndirect in the various rendering api's. MultiDrawIndirect is not supported in DX11 though but could be added to DX12/Vulkan/OGL backends. Having these features would make it possible to more easily implement various gpu driven rendering techniques (culling, lod selection etc).

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue names no files or tests; start by locating the rendering API backends and existing DrawIndirect entry points. Define support for DrawIndirect and MultiDrawIndirect in the DX12, Vulkan, and OpenGL backends, while treating DX11's lack of MultiDrawIndirect as an explicit limitation. Done means the requested rendering features are available for GPU-driven techniques.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
computer-graphics, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.