(Multi)DrawIndirect support
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- Dominant language
- C#
- Stars
- 7.8k
- Forks
- 1.2k
- Avg merge
- 2d 17h
- Merged PRs (30d)
- 49
Description
Describe the solution you'd like
Implement support for MultiDrawIndirect and DrawIndirect in the various rendering api's. MultiDrawIndirect is not supported in DX11 though but could be added to DX12/Vulkan/OGL backends. Having these features would make it possible to more easily implement various gpu driven rendering techniques (culling, lod selection etc).
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files or tests; start by locating the rendering API backends and existing DrawIndirect entry points. Define support for DrawIndirect and MultiDrawIndirect in the DX12, Vulkan, and OpenGL backends, while treating DX11's lack of MultiDrawIndirect as an explicit limitation. Done means the requested rendering features are available for GPU-driven techniques.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- computer-graphics, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100