Create a source generator for shaders' cbuffer parameters generated files
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- Dominant language
- C#
- Stars
- 7.8k
- Forks
- 1.2k
- Avg merge
- 2d 17h
- Merged PRs (30d)
- 49
Description
Is your feature request related to a problem? Please describe.
Creating shaders without the visual studio extension makes it a bit tedious to do shaders for a beginner.
Describe the solution you'd like
A source generator that would parse the shaders for cbuff parameters and generate the appropriate file.
Additional context
This would help newcomers start without issues when using shaders in the first place + would make the generated files invisible
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or existing entry points. Start by locating Stride's shader-processing and generated-file paths, then determine how cbuffer parameters are currently handled without the Visual Studio extension. Done means a source generator parses shader cbuffers and produces the appropriate generated files.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev, tooling
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100