stride3d / stride3d/stride

Start a script in the same frame that it was added.

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enhancement
Dominant language
C#
Stars
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Forks
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Avg merge
2d 17h
Merged PRs (30d)
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Description

I'm having an issue where I would like to start scripts in the same frame they were added.

Looking at the Script System, I see there is at least some some consideration for doing this:

https://github.com/xenko3d/xenko/blob/951335d9d421889a7459130f3e68436c62d8a02c/sources/engine/Xenko.Engine/Engine/Processors/ScriptSystem.cs#L68

Can we start a conversation around this? @xen2 @Kryptos-FR

What are the hindrances to doing this?

Pros & cons?

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with ScriptSystem.cs around the linked line and review the issue discussion for the intended same-frame behavior and its trade-offs. The issue names no tests, implementation scope, or concrete completion condition, so the desired semantics would need to be agreed before work can be considered done.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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