[DOC] Clarify that setting entity parent to null removes it from the scene
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area-Doc
enhancement
- Dominant language
- C#
- Stars
- 7.8k
- Forks
- 1.2k
- Avg merge
- 2d 17h
- Merged PRs (30d)
- 49
Description
Release Type: Official Release/GitHub
Describe the bug
If you set an entity's parent to null (Entity.Transform.Parent = null) the entity gets removed from the scene.
Expected behavior
I expected the entity to become a root entity in the scene.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Search the documentation for Entity.Transform.Parent and the scene/entity parenting behavior. Confirm the documented result of assigning null, then update the relevant explanation so it matches the observed behavior and distinguishes it from making the entity a root entity.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- documentation, game-dev
- Issue type
- Documentation
- Difficulty
- 2/5
- Estimated time
- 1-3 hours
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 42/100