[Build] Stride.Core.Tasks fails on pack-assets on multiple projects
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- Dominant language
- C#
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Description
Release Type: GitHub
Version: master
Platform(s): Windows
Describe the bug
When trying to build Stride.GameStudio the build fails with code 1 in Stride.Core.Tasks when pack-assets is executed for
- Stride.Graphics
- Stride.Rendering
- Stride.Engine
- Stride.Voxels
- Stride.Video
- Stride.Particles
- Stride.SpriteStudio.Offline
- Stride.Assets.Presentation
- Stride.Samples.Templates
To Reproduce
Steps to reproduce the behavior:
- Installing prerequisites
- git clone
- Open Stride.sln
- Build Stride.GameStudio
Expected behavior
Build executes sucessfully on clean run
Log and callstacks
partial-build.log
(for other projects the log is exactly the same)
Additional context
Visual Studio 2017 is not installed (and was never installed on that system).
Visual Studio 2019 16.10.0 Preview 2.0 is used.
Windows SDK 10.0.18362.0 and 10.0.19041.0 are installed.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the Stride.GameStudio build from Stride.sln on Windows, then inspect partial-build.log and the Stride.Core.Tasks pack-assets entry point. Compare the failures across the listed projects and verify the build with the reported Visual Studio and Windows SDK versions. Done means a clean build completes without code 1 failures in those projects.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- build-system
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100