stride3d / stride3d/stride-docs
research: Find out if remote building in Game Studio is still functional and if yes, create a page that would explain it
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Description
Game Studio has a feature that in theory should let you build your game for Linux (and potentially macOS) from Game Studio using a Windows machine, automatically send over the executable and open it on another computer which can run it. Previously, there was a guide on how to use it in Platforms/Linux (link), but it was removed due to being outdated and having a misleading title.
This feature hasn't been tested for a long time, so it would be a good idea to take a look at it and figure out if it still works, what the setup for it is and document it. Alternatively, we could just remove this feature from Stride, seeing that it's really niche and no longer maintained.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the remote-building feature in Game Studio and the former Platforms/Linux guide linked in the issue. Test whether a Windows machine can build for Linux or macOS, transfer the executable, and open it remotely; if it works, document the setup and usage, otherwise report whether the feature should be removed.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- linux, macos
- Domain
- documentation
- Issue type
- Documentation
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 48/100