stride3d / stride3d/stride-docs

Add SDSL member types to the manual and how they connect to GameStudio

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PowerShell
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39
Forks
74
Avg merge
3h 36m
Merged PRs (30d)
2

Description

It would be nice to have a page dedicated in the manual to how specific shader variables can be used through code and GameStudio. There are a lot of questions in the discord usually about how Textures are supposed to be connected to a shader and the easiest way to currently figure that out is through looking at the source and existing shader implementations.

Types

TBD (Honestly I am pretty ignorant here so Ill come back to this and document when I have a bit more time.)

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by identifying the SDSL member types and reviewing the existing shader implementations referenced in the issue. The work is done when a dedicated manual page explains how shader variables, especially textures, connect to code and GameStudio.

Written by the indexing model from the issue text.

Assessment

Domain
documentation, game-dev
Issue type
Documentation
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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