stride3d / stride3d/stride-docs
Add SDSL member types to the manual and how they connect to GameStudio
Nobody has claimed this yet.
- Dominant language
- PowerShell
- Stars
- 39
- Forks
- 74
- Avg merge
- 3h 36m
- Merged PRs (30d)
- 2
Description
It would be nice to have a page dedicated in the manual to how specific shader variables can be used through code and GameStudio. There are a lot of questions in the discord usually about how Textures are supposed to be connected to a shader and the easiest way to currently figure that out is through looking at the source and existing shader implementations.
Types
TBD (Honestly I am pretty ignorant here so Ill come back to this and document when I have a bit more time.)
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by identifying the SDSL member types and reviewing the existing shader implementations referenced in the issue. The work is done when a dedicated manual page explains how shader variables, especially textures, connect to code and GameStudio.
Written by the indexing model from the issue text.
Assessment
- Domain
- documentation, game-dev
- Issue type
- Documentation
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100