stride3d / stride3d/stride-docs
Document `PostTick` and `PreTick` for Simulation
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Description
We should add a section to the Physics manual to show how to subscribe to the physics tick events in order to mimic what people are used to for FixedUpdate.
- This section should get the simulation
- subscribe to both PostTick and PreTick
- add some comments as to how they run
Example:
using Stride.Engine;
using Stride.Physics;
public class FixedUpdate : StartupScript
{
public override void Start()
{
var sim = this.GetSimulation();
sim.PreTick += Sim_PreTick;
sim.PostTick += Sim_PostTick;
}
private void Sim_PreTick(Simulation sender, float tick)
{
// Run before the Simulation is updated
}
private void Sim_PostTick(Simulation sender, float tick)
{
// Run after the Simulation is updated
}
public override void Cancel()
{
var sim = this.GetSimulation();
sim.PreTick -= Sim_PreTick;
sim.PostTick -= Sim_PostTick;
}
}
This should be a pretty simple manual page I think but we should also add it to the Stride for Unity® developers somewhere that would mention FixedUpdate from Unity.
more things to think about:
- The Bepu physics implementation does not have these events. This will be a Bullet physics doc.
- C# events kind of suck for performance apparently. Maybe we should give an example on how to make a single event call that can call multiple scripts with some sort of custom processor?
- Maybe for Bepu we can show how to use the
SimulationUpdateComponentwhich works very similar to Unitys Monobehaviour with theFixedupdatereplaced bySimulationUpdateandAfterSimulationUpdatemethods.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the linked PhysicsScriptComponentExtensions API and the PostTick and PreTick definitions in Simulation.cs. Add a Physics manual section covering subscription, execution order, and cleanup, then cross-reference it from the Stride for Unity developers page near FixedUpdate. Document the Bullet-only limitation and the Bepu alternatives mentioned in the issue.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- documentation, game-dev
- Issue type
- Documentation
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 42/100