stride3d / stride3d/stride-docs

Manual - Create a Project - Add a note about DirectX 12

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@Doprez is already working on this.

Since Sep 16, 2024.

good first issue help wanted manual
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Simba (@Doprez) — Today at 00:05
Ah here it is, https://doc.stride3d.net/latest/en/manual/graphics/graphics-api.html this actually shows what that stackexchange post talks about. I think if it goes anywhere the "create-a-project" page would make the most sense?

Vašo — Today at 00:10
Ohh, yes, so just a note and link to graphics-api, as others might have similar question?

Simba (@Doprez) — Today at 00:11
I think so, if we wanted to go further I can take some time at some point to create a few child pages on each graphics API set up. I think the only ones that differ more than just the property change are OpenGL and Vulkan since they need the shader compiler package.

https://gamedev.stackexchange.com/questions/182684/how-to-use-the-vulkan-graphics-backend-in-the-stride-game-engine

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