sta / sta/websocket-sharp

localhost vs remote connection

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#95 2 comments 0 reactions 0 assignees View on GitHub

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Dominant language
C#
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Description

Hi-

I'm having an odd issue when I try to connect to a remote node.js server running websockets. When I run it locally, unity can connect to it perfectly. However, when I run it remotely, it fails to connect. I thought it was a problem with the settings on the remote server, but when I run another app (written in OpenFrameworks) on the same computer as the Unity client, it can connect to it just fine.

Any idea what it could be? Thanks!

-jesse

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Research direction

The report names Unity as the client and a remote Node.js WebSocket server, but identifies no repository file, test, entry point, or error output. Start by reproducing the local and remote connection paths and locating the connection failure; done would require a reproducible, actionable defect with a specified code or test change.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, node.js, unity
Domain
networking
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
15/100

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