sta / sta/websocket-sharp

Does not work with Unity in a WebGL build because of use of TcpClient class

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Dominant language
C#
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Description

Does not work with Unity in a WebGL build because of use of TcpClient class

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The report identifies a Unity WebGL build failure involving the TcpClient class but names no source file or test. Start by reproducing the failure in a Unity WebGL build and tracing where TcpClient is used. Done means the websocket implementation works in that build without the reported TcpClient incompatibility.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, unity
Domain
networking
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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