Frequent Disconnection
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- Dominant language
- C#
- Stars
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Description
Hello All,
I see the following error in logs,
Log 1>
c__DisplayClass174_0.<startReceiving>b__2|WebSocketSharp.WebSocketException: The header part of a frame could not be read.
Log 2>
Fatal|WebSocket.connect|WebSocketSharp.WebSocketException: An error has occurred during a TLS handshake. ---> System.AggregateException: One or more errors occurred. ---> System.IO.IOException: Unable to read data from the transport connection: Connection reset by peer
Any idea?
We are using Unity 2019.4.11f1
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No source file, test, or entry point is named. Start by reproducing the reported frame-header and TLS-handshake failures with Unity 2019.4.11f1, then inspect the connection and receiving paths involved in those errors. Done should identify a reproducible cause and a verified resolution, but the issue does not define one.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- networking
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 18/100