Equiv to Native's socket.DispatchMessageQueue()?
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- Dominant language
- C#
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Description
In Unity, I must call this every frame from the main thread (Update) to process received messages:
socket.DispatchMessageQueue();
What's the WS# translation of this? EDIT: Is it necessary like it was in Native libs?
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Research direction
Start with the Unity Update callback and the mentioned socket.DispatchMessageQueue() call, then inspect websocket-sharp's message-dispatch behavior. Done means documenting whether WS# requires an equivalent main-thread call and identifying the corresponding usage, if any.
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Assessment
- Tech stack
- csharp
- Domain
- networking
- Issue type
- Documentation
- Difficulty
- 2/5
- Estimated time
- 1-3 hours
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100