sta / sta/websocket-sharp

Working in Unity WebGL

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Dominant language
C#
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Description

Hi, are this WebSockets-Sharp working in WebGL build ? I am connecting to SSL server and its working fine in the editor but when I build and run this project, browser stops responding and prompts to kill or wait for the task.
My project only contains a button and text component, facebook sdk and Web-Sockets-Sharp solution, so there is no such assets that violates the memory or takes time to load.
Thanks in advance.

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No files or tests are named. Reproduce the minimal Unity project in the issue as a WebGL build using the SSL server, then compare the browser behavior with the editor. Done means identifying the failing WebGL/WebSocket path and documenting a confirmed cause or a reproducible limitation.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, unity
Domain
game-dev, networking, web-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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