Working in Unity WebGL
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- Dominant language
- C#
- Stars
- 6.1k
- Forks
- 1.7k
- PR merge metrics
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Description
Hi, are this WebSockets-Sharp working in WebGL build ? I am connecting to SSL server and its working fine in the editor but when I build and run this project, browser stops responding and prompts to kill or wait for the task.
My project only contains a button and text component, facebook sdk and Web-Sockets-Sharp solution, so there is no such assets that violates the memory or takes time to load.
Thanks in advance.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files or tests are named. Reproduce the minimal Unity project in the issue as a WebGL build using the SSL server, then compare the browser behavior with the editor. Done means identifying the failing WebGL/WebSocket path and documenting a confirmed cause or a reproducible limitation.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- game-dev, networking, web-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100