sta / sta/websocket-sharp

How to connect 2 Socket server in Unity

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Dominant language
C#
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Description

Hi all,
I have 2 Socket server A and B. In Unity, when connecting and using A, if I have an event I will stop/disconnect or pause A and connect to B and similar. Please let me know the way to do it.
Thanks all and have a nice day.

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Research direction

The issue names no repository files, tests, or entry points. First clarify whether the request concerns websocket-sharp's client lifecycle or Unity integration, then define the supported sequence for switching between servers and a concrete example or test that would show the guidance is complete.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, unity
Domain
game-dev, networking
Issue type
Documentation
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
15/100

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