How to connect 2 Socket server in Unity
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- Dominant language
- C#
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Description
Hi all,
I have 2 Socket server A and B. In Unity, when connecting and using A, if I have an event I will stop/disconnect or pause A and connect to B and similar. Please let me know the way to do it.
Thanks all and have a nice day.
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Research direction
The issue names no repository files, tests, or entry points. First clarify whether the request concerns websocket-sharp's client lifecycle or Unity integration, then define the supported sequence for switching between servers and a concrete example or test that would show the guidance is complete.
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Assessment
- Tech stack
- csharp, unity
- Domain
- game-dev, networking
- Issue type
- Documentation
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 15/100