WebSocketBehavior callbacks not getting called
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- C#
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Description
I'm using WebSocketServer in my Unity application, the WebSocketBehavior callbacks are not getting called, please find the code below,
public class CustomWebSocketBehaviour : WebSocketBehavior
{
protected override void OnOpen()
{
Debug.Log("WebSocketBehaviour: Connection open");
base.OnOpen();
}
protected override void OnMessage(MessageEventArgs e)
{
Debug.Log("WebSocketBehaviour: Message Received - " + e.Data);
base.OnMessage(e);
}
protected override void OnError(ErrorEventArgs e)
{
Debug.Log("WebSocketBehaviour: Error occured - " + e.Message);
base.OnError(e);
}
protected override void OnClose(CloseEventArgs e)
{
Debug.Log("WebSocketBehaviour: Connection closed");
base.OnClose(e);
}
}
private CustomWebSocketBehaviour webSocketBehaviour;
public void StartServer(IPAddress ipAddress, int port)
{
webSocketServer = new WebSocketServer(ipAddress, port);
webSocketServer.AddWebSocketService<CustomWebSocketBehaviour>("/",HandleAction);
webSocketServer.Start();
}
void HandleAction(CustomWebSocketBehaviour obj)
{
}
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with StartServer, AddWebSocketService, and HandleAction, then trace whether the WebSocketServer reaches Start and creates the registered service. Check the WebSocketBehavior callback lifecycle against the reported Unity setup; done means the relevant callbacks are observed for connection, message, error, and close events.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- networking
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 25/100