Socket Exception when try to connect with server. (Google Sign in)
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- Dominant language
- C#
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Description
System.Net.Sockets.SocketException: Connection refused
09-28 14:58:57.339 12048 12128 E Unity : at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP, Boolean requireSocketPolicy) [0x00000] in :0
09-28 14:58:57.339 12048 12128 E Unity : at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP) [0x00000] in :0
09-28 14:58:57.339 12048 12128 E Unity : at System.Net.Sockets.TcpClient.Connect (System.Net.IPEndPoint remote_end_point) [0x00000] in :0
09-28 14:58:57.339 12048 12128 E Unity : at System.Net.Sockets.TcpClient.Connect (System.Net.IPAddress[] ipAddresses, Int32 port) [0x00000] in :0
Facing this issue if logged in with Google for facebook is working fine.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the Google sign-in flow in Unity and compare it with the working Facebook flow. Trace the connection endpoint and port reported by the SocketException; done means Google sign-in connects successfully without the connection-refused error.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- authentication, networking
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100