sta / sta/websocket-sharp

[Beginner] Implement Websocket on an Unity Project

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Dominant language
C#
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Description

Hi !

I downloaded the websocket-sharp-master and I would like to know how do I implement this on my Unity project.

My issue is to get json data from a server already exist and display it on the Unity console.

Thank you !

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue names websocket-sharp-master, Unity, a JSON server, and the Unity console but no source file or test. First clarify the expected Unity integration and message flow; done would be a documented, reproducible path that receives the server's JSON and displays it in the console.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, unity
Domain
game-dev, networking
Issue type
Documentation
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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