[Beginner] Implement Websocket on an Unity Project
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- Dominant language
- C#
- Stars
- 6.1k
- Forks
- 1.7k
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Description
Hi !
I downloaded the websocket-sharp-master and I would like to know how do I implement this on my Unity project.
My issue is to get json data from a server already exist and display it on the Unity console.
Thank you !
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names websocket-sharp-master, Unity, a JSON server, and the Unity console but no source file or test. First clarify the expected Unity integration and message flow; done would be a documented, reproducible path that receives the server's JSON and displays it in the console.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- game-dev, networking
- Issue type
- Documentation
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100