Users, reliable queue, load balancing and performance
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- Dominant language
- C#
- Stars
- 6.1k
- Forks
- 1.7k
- PR merge metrics
- No merged PRs in 30d
Description
Thanks for providing such a wonderful library in C#.
Okay, lots of topics.
We are evaluating your library for use in production as a communication tool for a multiple game.
Some questions:
- How can we track users sessions?
- Is their any reliable queue in the server implementation (Please check https://samsaffron.com/archive/2015/12/29/websockets-caution-required )
- Is there any way to have loading balancing or clustering support ?
- Is there any benchmarking for performance compared to other libraries.
Appreciated your answers in advance.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Review the server implementation and existing documentation for session tracking, queue behavior, load balancing or clustering, and performance benchmarks. The issue combines several questions rather than defining one change, so first clarify which capability is needed and what evidence or behavior would count as done.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- backend, distributed-systems, performance
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 15/100