WebSocketSharp only allowing one packet per second.
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- Dominant language
- C#
- Stars
- 6.1k
- Forks
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Description
So I wrote a C# server and a websocket client in javascript but when sending more than 2 messages per second it only sends one of them, heres my server code.
JArray a = JArray.Parse(e.Data);
foreach (var item in a.Children())
{
var itemProperties = item.Children<JProperty>();
switch (itemProperties.FirstOrDefault(x => x.Name == "m").Value.ToString())
{
case "hi":
Send("[{\"m\": \"hi\", \"u\": {\"_id\": \"000\", \"name\": \"Test\", \"color\": \"#000\"}, \"t\": " + (Int32)(DateTime.UtcNow.Subtract(new DateTime(1970, 1, 1))).TotalSeconds + "}]");
break;
case "n":
Sessions.Broadcast("[{\"m\": \"n\", \"t\": " + (Int32)(DateTime.UtcNow.Subtract(new DateTime(1970, 1, 1))).TotalSeconds + ", \"n\": " + itemProperties.FirstOrDefault(x => x.Name == "n").Value.ToString() + ", \"p\": \"000\"}]");
break;
case "t":
Send("[{\"m\": \"t\", \"t\": " + (Int32)(DateTime.UtcNow.Subtract(new DateTime(1970, 1, 1))).TotalSeconds + ", \"e\": " + itemProperties.FirstOrDefault(x => x.Name == "e").Value.ToString() + "}]");
break;
}
}
`
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the posted C# server handler and trace the Send and Sessions.Broadcast calls in the repository. Reproduce the report with more than two messages per second, then inspect the relevant WebSocket send and receive paths; done means the messages are delivered without the reported rate limit.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, javascript
- Domain
- networking
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100