Building to UWP Universal 10 in Unity
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- C#
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Description
Hi,
In Unity 5.3.4f1 I created an empty project and simply added in a Plugin folder the websocket-sharp.dll I had built in MonoDevelop (default Target Framework Mono / .NET 3.5).
I then tried to build the app to Windows platform UWP Universal 10 but it didn't work.
I get the error:
UnityException: Failed to run serialization weaver with command "Temp\StagingArea\Data\Managed\websocket-sharp.dll"
Any idea on how to fix this?
Thanks a lot
Pierre
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the Unity 5.3.4f1 UWP Universal 10 build with the websocket-sharp.dll placed in the Plugin folder and built for Mono/.NET 3.5. Investigate the reported serialization weaver failure and determine whether the DLL can be made compatible with the UWP target; done means the empty project builds successfully.
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Assessment
- Tech stack
- csharp, unity
- Domain
- build-system, desktop
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100