sta / sta/websocket-sharp

Building to UWP Universal 10 in Unity

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Dominant language
C#
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Description

Hi,

In Unity 5.3.4f1 I created an empty project and simply added in a Plugin folder the websocket-sharp.dll I had built in MonoDevelop (default Target Framework Mono / .NET 3.5).

I then tried to build the app to Windows platform UWP Universal 10 but it didn't work.
I get the error:
UnityException: Failed to run serialization weaver with command "Temp\StagingArea\Data\Managed\websocket-sharp.dll"

Any idea on how to fix this?

Thanks a lot
Pierre

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the Unity 5.3.4f1 UWP Universal 10 build with the websocket-sharp.dll placed in the Plugin folder and built for Mono/.NET 3.5. Investigate the reported serialization weaver failure and determine whether the DLL can be made compatible with the UWP target; done means the empty project builds successfully.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, unity
Domain
build-system, desktop
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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