sta / sta/websocket-sharp

An error has occurred during a TLS handshake. (wss)

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Dominant language
C#
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Description

Server: Node + ws (npm)
Client: Unity3D (4.6) + websocket-sharp

Usually the connection is good. But sometimes (5-10%) you receive this message.
(An error has occurred during a TLS handshake. )
When receive this message, handshake is hanged for 3 minutes.

I found the code.
WebSocket.cs
private void setClientStream() { ... sslStream.AuthenticateAsClient(...) <== hang ... }

It Is Secured WebSocket has this chronic problem? (.net's bug??... unity3d's old framework)
(https://www.google.co.jp/webhp?sourceid=chrome-instant&ion=1&espv=2&es_th=1&ie=UTF-8#q=AuthenticateAsClient+hang)

Or, the server's the problem?

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start in WebSocket.cs at setClientStream and the sslStream.AuthenticateAsClient call. Reproduce the intermittent secured-WebSocket failure with the listed Unity3D client and Node + ws server, then trace whether the three-minute hang is caused by the client or server. Done means the cause is identified and a focused fix or documented limitation is verified.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
networking
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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