software-mansion / software-mansion/react-native-audio-api
iOS: deadlock (0x8BADF00D watchdog) with iosVoiceProcessing=true — handleEngineConfigurationChange isInUse vs AVAudioEngine dealloc dispatch_sync (nightly)
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- Dominant language
- C++
- Stars
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- Avg merge
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- Merged PRs (30d)
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Description
Summary
With new AudioRecorder({ iosVoiceProcessing: true }) on the current nightly, the app deadlocks on the main thread as soon as playback starts through an AudioContext, and iOS kills it with watchdog code 0x8BADF00D ("scene-update watchdog transgression … is stuck (deadlock)").
The crash report shows a lock-order inversion between the engine-configuration-change handler and the engine rebuild. PR #1290 ("fix(ios): engine-worker deadlock") moves the isInUse check inside the main-queue block, which is exactly the ordering in this trace — this issue is filed so that PR has something to close, and to add a reproducible stack.
Environment
react-native-audio-api1.0.0-nightly-1966b4a-20260918(audio-api-nightlydist-tag)- React Native 0.86.3, Expo SDK 57 (dev-client build, new architecture)
- iOS 26.6.2, iPhone 13 Pro (iPhone14,2), Xcode 27.0 (27A266a)
- Does not reproduce on
0.13.4(which has noiosVoiceProcessingoption) with the same JS.
Repro
AudioManager.setAudioSessionOptions({
iosCategory: "playAndRecord",
iosMode: "voiceChat",
iosOptions: ["defaultToSpeaker", "allowBluetoothHFP"],
});
await AudioManager.setAudioSessionActivity(true);
const rec = new AudioRecorder({ iosVoiceProcessing: true, androidInputPreset: "voiceCommunication" });
rec.onAudioReady({ sampleRate: 16000, bufferLength: 640, channelCount: 1 }, (ev) => {
/* Float32 → Int16 → WebSocket */
});
await rec.start(); // → {"status":"success"}
// Later, when the first remote PCM chunk arrives:
const ctx = new AudioContext({ sampleRate: 24000 });
const buf = ctx.createBuffer(1, samples, 24000);
// ... copyToChannel, createBufferSource, start()
Sequence observed: recorder starts fine → first TTS chunk arrives → AudioContext is created and a buffer scheduled → UI freezes → ~10 s later the watchdog kills the process.
Voice-processing IO changes the IO unit configuration, so AVAudioEngineConfigurationChangeNotification fires while the engine is being (re)built.
Crash report (excerpt)
Termination: FRONTBOARD 0x8BADF00D — scene-update watchdog transgression: app<me.duoai.mobilepoc> is stuck (deadlock)
Thread 0 (main, triggered):
libsystem_kernel kevent_id
libdispatch _dispatch_kq_poll
libdispatch _dispatch_event_loop_wait_for_ownership
libdispatch __DISPATCH_WAIT_FOR_QUEUE__
libdispatch _dispatch_sync_f_slow
AVFAudio -[AVAudioEngine dealloc]
app -[AudioEngine setAudioEngine:]
app -[AudioEngine destroyAudioEnginePreservingSessionDeactivationState:]
app -[AudioEngine rebuildAudioEngine]
app -[AudioEngine rebuildAudioEngineAndResumeIfNeeded]
app -[AudioEngine restartAudioEngine]
app __61-[SystemNotificationManager handleEngineConfigurationChange:]_block_invoke
libdispatch _dispatch_main_queue_drain
Thread "engine":
libsystem_kernel __psynch_mutexwait
libc++ std::recursive_mutex::lock()
app std::scoped_lock<std::recursive_mutex>::scoped_lock
app -[AudioEngine isInUse]
app -[SystemNotificationManager handleEngineConfigurationChange:]
CoreFoundation __CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__
Foundation -[NSNotificationCenter postNotificationName:object:userInfo:]
AVFAudio AVAudioEngineImpl::IOUnitConfigurationChanged() block
libdispatch _dispatch_source_invoke / _dispatch_lane_serial_drain
Main holds the engine recursive_mutex and dispatch_syncs onto the engine queue from -[AVAudioEngine dealloc]; the engine queue is blocked in isInUse waiting for that same mutex.
Full .ips available on request.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with PR #1290 and the AudioEngine methods shown in the crash stack, especially rebuildAudioEngine, destroyAudioEnginePreservingSessionDeactivationState:, and setAudioEngine:. Reproduce the recorder and AudioContext sequence with iosVoiceProcessing enabled, then verify that the main-thread watchdog deadlock no longer occurs and that the stack is covered by a reproducible regression case.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, ios, react-native
- Domain
- audio-video-rtc, mobile-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Clearly specified
- Newbie friendliness
- 25/100