software-mansion / software-mansion/TypeGPU
impr: seed functions accept {u32, vecN<u32>} instead of float alternatives?
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- Dominant language
- TypeScript
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Description
This issue has no description.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue body names no files, tests, or entry points. Start by locating the seed functions and their current float-based type definitions, then determine the expected u32 and vecN behavior from nearby APIs or tests. Done means the accepted types and accompanying coverage match the intended seed-function interface.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- typescript
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100