software-mansion / software-mansion/TypeGPU
feat: Ship a lighting/materials package
Open
Nobody has claimed this yet.
enhancement
- Dominant language
- TypeScript
- Stars
- 3.2k
- Forks
- 122
- Avg merge
- 3d 5h
- Merged PRs (30d)
- 34
Description
It would be nice to not reinvent/copy around implementations for Phong lighting, or PBR, but install them as a package. We could also ship various shadow mapping utilities, normal mapping, POM, etc.
Is there anything else that would make sense to put along side these utils?
Name ideas:
@typegpu/lighting@typegpu/material
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points to begin with. First clarify the package scope and which lighting, material, shadow-mapping, normal-mapping, and POM utilities belong in it; completion would require an agreed package design and implementation boundary.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- typescript
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100