software-mansion / software-mansion/TypeGPU

bug: Mixing shell-less vertex with shelled fragment fails if vertex returns scalars

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bug
Dominant language
TypeScript
Stars
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Forks
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Avg merge
3d 5h
Merged PRs (30d)
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Description

import tgpu, { d } from 'typegpu';

const root = await tgpu.init();

const Vertex = d.struct({
  position: d.vec3f,
  roughness: d.f32,
});

const vertexLayout = tgpu.vertexLayout(d.arrayOf(Vertex));

const fragment = tgpu.fragmentFn({
  in: { roughness: d.f32 },
  out: d.vec4f,
})(({ roughness }) => {
  'use gpu';
  return d.vec4f(roughness, 0, 0, 1);
});

root.createRenderPipeline({
  attribs: vertexLayout.attrib,

  // Shell-less vertex: roughness is inferred as value type `number`
  vertex: ({ position, roughness }) => {
    'use gpu';

    return {
      $position: d.vec4f(position, 1),
      roughness,
    };
  },

  // Typed fragment: roughness requires schema type `d.F32`
  fragment,

  targets: { format: 'rgba8unorm' },
});

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the TypeScript example in the issue and trace render-pipeline validation where the shell-less vertex output is matched with the typed fragment input. The work is done when a scalar returned by the vertex can be consumed by the fragment without the schema-type mismatch shown in the example.

Written by the indexing model from the issue text.

Assessment

Tech stack
typescript
Domain
computer-graphics
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Quiet
Clarity
Mostly clear
Newbie friendliness
52/100

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