software-mansion / software-mansion/TypeGPU
chore: Investigate Vector3 in three.js
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bug
- Dominant language
- TypeScript
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- Merged PRs (30d)
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Description
The following seems to create vec4f array under the hood:
const attractorsPositions = uniformArray([
new THREE.Vector3(-1, 0, 0),
new THREE.Vector3(1, 0, -0.5),
new THREE.Vector3(0, 0.5, 1),
]);
This makes the following not work as intended:
const attractorsPositionsAccess = fromTSL(attractorsPositions, {
type: d.arrayOf(d.vec3f),
});
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the uniformArray example with the three THREE.Vector3 values and inspect how fromTSL handles the declared d.arrayOf(d.vec3f) type. Trace the conversion that produces vec4f values and determine what behavior is expected for the vec3f declaration.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- three.js, typescript
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100