software-mansion / software-mansion/TypeGPU
docs: A blog post detailing how compute shaders get dispatched
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- Dominant language
- TypeScript
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Description
A guide to compute shaders in WebGPU (TypeGPU)
- What's a workgroup?
- If I write a compute shader, how does it run in parallel?
- What's the concurrency model in compute shaders?
- Utilizing all 3 dimensions, and how to model problems around n-dimensional grids
It would be awesome to create interactive components in React that readers can interact with and see the result of specific computations, and how WebGPU/TypeGPU code maps to concepts that we describe.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing the repository's existing documentation structure and TypeGPU examples before scoping the guide. Cover workgroups, parallel execution, the compute-shader concurrency model, and three-dimensional grids; define the interactive React components and examples needed to show how the concepts map to WebGPU/TypeGPU code.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- react, typescript
- Domain
- computer-graphics, documentation
- Issue type
- Documentation
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100