software-mansion / software-mansion/TypeGPU
docs(feat): Improve 3D Fish performance by splitting simulation work across frames, and interpolating
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- Dominant language
- TypeScript
- Stars
- 3.2k
- Forks
- 122
- Avg merge
- 3d 5h
- Merged PRs (30d)
- 34
Description
Right now, we simulate each fish on each frame, but we could simulate them in a fixed time-step, and instead of doing nothing between simulations, we could chunk up the fish array and simulate a small section each frame until we either run out of fish to simulate (most likely), or get to the next frame.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files or tests are named. Start by locating the 3D Fish example and its per-frame simulation entry point, then trace how the fish array is updated. Done means simulation work is distributed across frames using a fixed time-step, with interpolation between updates and no unnecessary idle work.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- typescript
- Domain
- computer-graphics, performance
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100